Friday, March 6, 2009

Animation: Breakdowns, Holds, Easy In & Easy Out

This animation is with out the ease ins, ease outs, fast ins & fast outs, etc. You can see their is no sense of weight.


Thumbnails for the "Robot Arm" sequence.
From quicksketcher




Here's the new Robot Arm sequence.
I set it up so the Arm character doesnt take so much time in thinking of what actions he's going to do next, that why my previous sequence is long. I installed an emotion chip on him, so that he's kinda clumsy, that's why he places things diagonally & knocks other cans down. Establishing the characters next actions. In the end, he places the can down bottom flat. He then admires how neatly all the cans are placed.

After reading Victor Navone's "Splinophilla Article", it's really cool how you can control the key's easy in or outs, rather than using the standard preset buttons on shaping the spline/tangents.

Even its a Robotic Arm, I tried as much to give it a line of action to the poses. While staying true to the essence that it is a robot arm made of metallic alloy. Plus with gears, threads, etc. With these in mind, it creates a sense of movement, kinda robotic but with a mind of its own. I need it to loosen up a bit & offset some keys I think. This is still a w.i.p. peace.

Friday, February 27, 2009

Animation: Week8 "Blocking"






We're doing a character animation this week. So excited, pretty much we have to animate this Robot Arm picking a can & lay it onto the box. I did a storysketch, planning the key poses to tell the story. Once I worked on Maya, blocking all the key poses, I notice the action is alot faster that I thought. I might have to simplify this one.

Sunday, February 15, 2009

Process: Week6 "Lighting & Rendering"





Default render setting of Maya looks great. I can pretty much see what I can make projects out of it once I get a hang of Maya. So I kept the palette simple. Dynamic, simple shapes, simple character, simple FX, simple shading, & 3 point lighting.
Layout:
A:
is for Arcs. I made it so it looks more natural, more fluid. I can with the straight but this is a static image. I wanted to create movement on the static images. Actually, if you notice those "burst" photographs of the skatboarder, snowboarders, etc. They arc!

B:
X X X X, Black Out! negative space. I layout the buildings so the action for the character is clear.

C:
Can't leave with out a trail. I added those little rocks to create motion. A trail from the big bulder where he jumps off.

The scene if very simple, my friend reminds him of "Reboot". Reboot's the best!!!

Tuesday, February 10, 2009

Color Script: Week 6 "Shading"


Here's a color script for the "Smash" scene. I've been getting "Akira" references on my assignment. I'm a big fan of Katsuhiro Ōtomo-sans work. I search Akira in google & found references. Simple palette, just red & white. So I thought of using red for the character cuz it stands out. I'm not buying the BG color, I feel something is missing still. But I just have to keep it simple! I'm open for ideas before I hand this in tomorrow. Peace.

Monday, February 9, 2009

Process: Week5 Assignment - Smash! Part 2!!







I always start with some rough sketches or thumbnail sketches. That way I can easily fix or make poses or composition better. Once I get the rough visuals done, I use my thumbnails to get even better render of the image. So I go 3D. Its the same process I did from the last assignment. I wanted to create more life to the scene, we had to use 3 cameras for the assignment & place them around the subject with sets. Since its not animated, I took advantage of the idea & created this "burst" effect that skateboarders or snowboarders use in photography. It pretty much turned out the way I wanted it to be. There's no excuse to this, I procrasinated this week, I could have made this scene better. AAaaarrrgh!! Im kickin my self, so lesson learned. I got a great tip from my classmate Christine. Check it out HERE.